Finding a Route

Many autistic children find it hard to follow instructions or hold a sequence of steps in mind, especially when moving between places. Whizkid Games helps children practise navigation by breaking journeys into clear, simple steps with colourful visuals and engaging sounds.

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Why this matters

Getting from one place to another means holding a sequence in your head while the world moves around you. That is a demanding combination, and it is why an otherwise familiar route can fall apart when something changes.

Route-finding is also a genuine independence skill. Managing a short, familiar journey is often the first real step towards doing things without an adult alongside.

What your child practises

Following directions in order

Carrying out a sequence of instructions without losing the thread.

Using landmarks

Recognising fixed points along a route and using them to stay oriented.

Planning a route

Choosing a path before setting off, rather than deciding at each junction.

Recovering from a wrong turn

Noticing a mistake and correcting it, with nothing at stake.

How the games work

  • Routes are short and clearly signposted before longer ones are introduced.
  • Landmarks are visually distinct so they can genuinely be used for orientation.
  • Mistakes can be undone immediately, so trying a different path costs nothing.

Whizkid Games was developed using DSM-5 criteria with input from specialists, educators and families, and is designed for children with level 2 and 3 autism. For background reading on this skill area, see the parent guide on Autism Games.

Start free today

Download Whizkid Games and get six free games to begin with, including activities from Finding a Route.

Download on the App StoreGet it on Google Play